Crafting and Harvesting

Crafting and harvesting is an important part of Earthlock: Festival of Magic, as it is the player's main source of ammunition for their weapons and consumable items for their party.

Crafting revolves primarily around Barnacles, but other items will also play a role, such as seeds, spudplants, and even a cat tree that produces kittens.

Additional Information
The following information comes from an official blog post by the developers:

"We have gone about this the organic way by allowing the player to plant various seeds that will grow into ammunition for the different characters. We wanted to give the player a base to come back to after each quest, a place to rest and prepare for the next journey.

The idea is to split up some of the character progression elements into object and plants on your home base.

Original Harvesting Concept with Cloud Berries, Goose Barnacles, etc. Original Harvesting Concept with Cloud Berries, Goose Barnacles, etc. We want the harvesting gameplay to be fun, engaging, and never become a tedious chore, so we have experimented with setting Gnart, the Hogbunny, to work doing the watering and tending after you’ve planted a seed. This way you won’t have to worry that the spud production grinds to a halt while you’re away. Gnart will handle it, albeit a little more slowly than if you engage directly.

The next idea is that the plants will react to other spudplants that are placed next to them. It’s what we’re describing as a rock paper scissor relationship between plants that like growing next to each other and plants that will hinder each other's growth.

Harvesting We are also thinking about tying the farming to character progression, like a super slow growing spud that will actually raise a stat. This will give the player more direct control in how their characters evolve, rather than just relying on standard leveling up to raise the stats in a general way. It’s like an ability tree that you can see on your expanding farm field."